A perceptron is one of the classifiers used in the field of Machine Learning. It is used for the supervised learning of binary classifiers meaning the algorithm will tell us whether something is part of a class or not. The idea of a perceptron can be based on a biological neuron. When enough “inputs” accumulate to change the potential of the neuron cell above a certain threshold, an action potential occurs which fires a signal (output) down the axon.
Continue reading “Programming A Perceptron”
Growing up I spent a lot of my secondary school spare time playing flash games. This is what initially got me interested in programming. “How does it all work” I thought to myself. A few TankTrouble games later, and I decided to figure it all out.
Continue reading “A Treasure Trove of Unfinished Flash Games”
I recently started looking into the Unity game engine. This year (my first year) as part of our Computer Science degree we looked extensively at the Java programming language. The really nice thing about Java is how syntactically similar it is to C#.
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In this second tutorial we are going to look at building some useful logic functions (such as a function that will add two binary numbers for us and output the result). We are also going to look at logic implementation in the Hammer Editor.
Continue reading “Digital Logic With Source [#2]”
Welcome to the first part of this tutorial, which is mainly an introduction to digital logic.
Continue reading “Digital Logic With Source [#1]”
Thanks to WordPress I was able to integrate a blog and numerous other things into my site, giving it a completely new look without having to do much coding myself. If you haven’t already, check out WordPress.
From now on I will be posting about my projects, tutorials, art and whatever else I can think of along the way.